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A Union is a small set of units you control in combat that is led by its single Union Leader. A minimum of one unit is required to start a Union, and the max units that can comprise a Union is five. The maximum number of Unions that can be created is also five. The Union Leader must always occupy Slot Number 1, any other member thereafter can occupy any slot.

A minimum of one unit in one Union is required by the game. In the Xbox 360 version, this can only be Rush since he can never be taken out.

A Union is comprised of three things: its units, Union Attributes, and Formation.

Union AttributesEdit

Each Union has four attributes that determines its effectiveness in combat:

  • ATK - Determines how much physical damage the Union can deal to an enemy
  • DEF - Determines how much physical damage the Union can mitigate
  • MYS - Determines how much mystic damage the Union can deal to an enemy
  • M. DEF - Determines how much mystic damage the Union can mitigate

These values are calculated by taking in each individual unit's associated Attribute and then averaging it. So if the Union comprises only one unit with an ATK value of 100, the Union's total ATK value will be 100. On the other hand, if the Union is made up of two units with differing ATK values, one being 50 and the other 19, then the Union's ATK will be 34.

These four Attributes come only from a unit's weapon(s). This applies regardless of whether the unit is in a Union alone, or with other units.

Dual Wield and Quad Wield units are treated slightly differently depending on the version. On the X360, 50% of the unit's offhand ATK and MYS is added to the main hand before being averaged with the others in the union. On the PC, all 4 equip stats are averaged before being averaged with the other units in the union.

FormationEdit

A Formation is how the units are actually situated in battle. These bestow different Attribute bonuses and/or penalties depending on the Formation chosen and unit placement.

Party UpgradeEdit

The number of Unions you may have increases based on how far you are in the main storyline. Listed below are the points at which you receive increases to Union, Units per battle, and total Units.

On your own PC: You can now have 2 Unions, 3 Units per battle, and 10 Units total.
X360: You can now have 3 Leaders per battle, 5 Leaders, and 10 Soldiers total.
Congress in Elysion PC: You can now have 3 Unions, 9 Units per battle, and 20 total Units.
X360: You can now have 4 Leaders per battle, 10 Leaders total, and 10 Soldiers total.
A Date with Emma PC: You can now have 4 Unions, 12 Units per battle, and 30 total Units.
X360: You can now have 4 Leaders per battle, 12 Leaders total, and 15 Soldiers total.
Stop the War PC: You can now have 5 Unions, 15 Units per battle, and 40 total Units.
X360: You can now have 5 Unions, 15 Units per battle, 6 Leaders per battle, 15 total Leaders, and 18 total Soldiers.
Welcome to the Second Disk PC: You can now have 5 Unions, 18 Units per battle, and 50 total Units.
X360: You can now have 5 Unions, 18 Units per battle, 6 Leaders per battle, 18 total Leaders, and 20 total Soldiers.
After Koenigsdorf PC: You can now have 5 Unions, 18 Units per battle, and 49 total Units.
X360: You can now have 5 Unions, 18 Units per battle, 6 Leaders per battle, 17 total Leaders, and 20 total Soldiers.
Catch the Runaway PC: You can now have 5 Unions, 18 Units per battle, and 50 total Units.
X360: You can now have 5 Unions, 18 Units per battle, 6 Leaders per battle, 18 total Leaders, and 20 total Soldiers.

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