The Thief is the Item oriented class for using Explosives. Unfortunately too few enemies use Traps for the Resist effect to be useful.
Name | Effect | Requirement |
---|---|---|
Thief |
[Explosives] +1 |
STR 47 or INT 47 |
Expert Thief |
[Explosives] +1 |
STR 49 or INT 49 |
Adept Thief |
[Explosives] +2 |
STR 51 or INT 51 |
Master Thief |
[Explosives] +3 |
STR 53 or INT 53 |
Lordly Thief |
[Explosives] +4 |
STR 56 or INT 56 |
Legendary Thief |
[Explosives] +5 |
STR 61 or INT 61 |
How to Obtain:
Like most Item related classes this one is very easy to obtain. The only thing to watch out for is to not have Herbs as a significant Item skill as that will lead to Scout before the Rank 5 stat requirements are met.
Upgrade Options:
PC options
The easiest upgrades from this class are the Item-related ones:
- Alchemist: highest Item skill is Shards, STR53+ or INT53+
- Assassin: requires One-Handed 15 and Sword 13, STR53+ or INT53+
All of the other higher Rank classes apart from Commander have set minimum skill requirements, which makes changing into them straightforward. The only thing to keep in mind is that a class type change requirement must also be met to reach most of them. These classes are:
- Gladiator: requires Mystic>Item, Power Grip 16, highest Mystic skill is Wards, STR53+
- Ordainer: requires Item/Mystic balance, all Weapon Types level 19+, STR59+
- Commander: highest Mystic skill is Wards, INT53+
- Warlock: requires all Arcana learned, INT59+
- Ninja: requires Dual Wield 22 and Katana 19, STR59+ or INT59+
X360 options
There aren't a lot of options left as Thief is a Rank 5 class. Keeping Items significant:
Raising Mystics as a significant skill group: