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The Thief is the Item oriented class for using Explosives. Unfortunately too few enemies use Traps for the Resist effect to be useful.


Name Effect Requirement
Thief

[Explosives] +1
[Traps] Resist +1
Skill [Survivalist]

STR 47 or INT 47
Expert Thief

[Explosives] +1
[Traps] Resist +1
Added Effect [Slowdown] +1
Skill [Survivalist]

STR 49 or INT 49
Adept Thief

[Explosives] +2
[Traps] Resist +2
Added Effect [Slowdown] +1
Skill [Survivalist]

STR 51 or INT 51
Master Thief

[Explosives] +3
[Traps] Resist +3
Added Effect [Slowdown] +2
Skill [Survivalist]

STR 53 or INT 53
Lordly Thief

[Explosives] +4
[Traps] Resist +4
Added Effect [Slowdown] +3
Skill [Survivalist]

STR 56 or INT 56
Legendary Thief

[Explosives] +5
[Traps] Resist +5
Added Effect [Slowdown] +4
Skill [Survivalist]

STR 61 or INT 61


How to Obtain:
Like most Item related classes this one is very easy to obtain. The only thing to watch out for is to not have Herbs as a significant Item skill as that will lead to Scout before the Rank 5 stat requirements are met.


Upgrade Options:
PC options
The easiest upgrades from this class are the Item-related ones:

All of the other higher Rank classes apart from Commander have set minimum skill requirements, which makes changing into them straightforward. The only thing to keep in mind is that a class type change requirement must also be met to reach most of them. These classes are:

X360 options
There aren't a lot of options left as Thief is a Rank 5 class. Keeping Items significant:

Raising Mystics as a significant skill group:

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